ZBrush has become the industry standard software for creating highly detailed models for a huge range of industries, with its approach to digital clay giving artists the freedom to create sculptures that push boundaries far beyond what was previously possible.
The aim of this introductory course is to introduce you to the fundamentals of the software and allow you to create a finished sculpt of a multi-part organic creature with hard surface, painted and textured elements. By the end of the course, you have will gained an insight and practical skills in the basic use of ZBrush, to create a simple creature using the major elements and features of the software.
In this first section of the course, you will explore the ZBrush interface, tools, workspace layout, how the program works, its uses and applications. Through demonstrations of the program in action, you will model a base sculpting mesh in which to lay the foundation of your learning and use as a sculpting model throughout your course. You will become familiar with the tools interface and understand the design choices available to you, your tutor will explain and discuss the various types of modelling possible and demonstrate the software usage and its applications.
Using Polypaint features of ZBrush, will enable you to paint texture and details onto your finished sculptures, adding depth and shape. Once completed you will finalize your piece into a finished, painted, digital sculpture. You will be introduced to the fundamentals of preparing your sculpt for 3D printing, including cutting and keying parts for later assembly, should you wish to turn your sculpt into a physical product at a later point.